Why? Because it was full of danger and spectacular underwater scenery that made it thrilling to explore, it had a story with a beginning, middle, and end, and a progression path that felt like we were constantly expanding and improving our ability to explore, even when we were building a fucking house. Still, amid even the blandest and most tedious hedgerow might be found the occasional discarded porn mag, and one of the few survival crafters I unmixedly love is Subnautica. I climb a mountain and gaze upon the savage landscape below me, simultaneously inviting and foreboding in its cruel majesty my first thought is not "Well, there's a good spot for the breakfast nook." How many more times must we combine "bit of wood" with "plant fiber" to create "two-story mock Tudor retirement cottage with kitchen island and baby grand”? Why do they always assume I want to build a fucking house?! I'm only here for the thrill of exploration and discovery it's like wanting to build a house in Disneyland. They used to be overdone now they're that smear of smoking fat on the floor of the oven that you keep telling yourself you'll clean before the next time you use it and makes all your tater tots taste like charcoal. This week on Zero Punctuation, Yahtzee reviews Subnautica: Below Zero.Īre survival crafting games overdone? I would say "no".
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